Alchemists
Flask (confirmed):
- Removed 2 damage boxes
Brewers
Tapper: (confirmed)- INF stat changed from 3/4 to 4/5
- Tactical Advice [Scum] changed from +1/+1 INF to +0/+1 INF
- Old Jake's can now only be used to allocate INF to other Brewers within 6" (up from 4")
- Commanding Aura reworked to affect friendly Guild models within 4" (previously gave buff to all friendly models while attacking enemy models which were within 4" of caster)
- GB/GB Playbook result moved from Column 5 to 4
Stave: (rumoured)
- no changes
Friday: (rumoured)
- 2 DMG result on Column 2 no longer momentous
- No changes
Spigot:
- Ball's Gone! reworked to be "gain the ball if the enemy has it. Can instantly make a free pass"
Butchers
Princess (confirmed):- Removed 2 damage boxes
- Loved Creature reworked to 'team gains +1 TAC if this model is damaged'
- Reworked playbook slightly (added pushes to most damage results, GB result now on 4 hits)
- Added 1 ARM
- Changed INF to 2/3 (from 1/4)
- Heroic Play no longer causes damage, and only triggers off Bleed condition
- Added Hooked! - whenever a model is damaged as a result of a playbook damage result from Meathook, they suffer -1 DEF.
- DEF increased to 3+
- Regenerate replaced with Life Drinker (heal 1 when taking playbook damage result)
- Health decreased by 2
- Playbook modified slightly to 7 columns, and Concussion moved to 4 results
- Hamstring removed
Engineers
Ratchet (confirmed):- +0/1" MOV
- +1 TAC
- Reworked playbook
- Gained Tooled Up
- Fixer now an active ability but no longer heals (only removes conditions)
- Reworked Long Bomb to be a 0/4" buff to passes, which cannot be intercepted
- Creation [Mainspring] now a Heroic Play
- Overclocked no longer takes out the target model at the end of activation
Fishermen
Salt (confirmed):- Removed 1 damage box
- Loved Creature reworked to 'team gains +1 TAC if this model is damaged'
- KICK stat changed from 1/4" to 2/4"
Masons
Honour: (rumoured)
- Responsive Play changed for Poised
- Topping Out! range increase from 4" to 6"
- Superior Strategy is now once per turn and allocates rather than gives INF
- KD Playbook result moved from Column 6 to Column 5
Harmony: (confirmed)
- Family range increased from 4" to 8"
- Acrobatic have been reworked to a 1 COST, Once Per Turn 2" dodge
- Scything Blow has been removed, and replaced with Weak Point
- Momentous GB result added to Column 3, 2+GB result added to Column 5
- Gained Back to the Shadows
Brick: (rumoured)
- No changes
Morticians
Vet Graves (confirmed):- Creation is now a Heroic Play (1 MP) and Mascots give up VP when taken out.
Vileswarm (confirmed):
- No change.
- Traded Damage Support Dirge for Assist Dirge.
- Crazy now lasts for the turn
- Playbook reworked (shortened to 5 columns)
- Screeching Banshee now causes -1DEF instead of -4/-4 MOV
Union
Harry the Hat (semi confirmed):- Gained 2" melee range
- Playbook has been modified to "have momentous results on the first 4 columns, and focus on pushes & KD"
- Inspiring Hat has been changed to an aura that grants -1 MP cost to teamwork actions within X".
Hunters
Fahad (confirmed):
- Removed 2 damage boxes
Systems changes:
- All models now only have one icy sponge marker, located roughly halfway up the health track
- Mascots now have an icy sponge marker
- Mascots only generate 1 VP when taken out
- The player who loses iniative each turn gains a momentum point.
- Engineers will be "fun for both players".
Last updated: 14 Nov 2016
Updates no longer needed since some guy took my job: http://forums.steamforged.com/index.php?/topic/35213-collated-season-3-spoilers/
Updates no longer needed since some guy took my job: http://forums.steamforged.com/index.php?/topic/35213-collated-season-3-spoilers/
No comments:
Post a Comment