DATA - OVERWHELMING |
3/5"
|
1
|
4/5"
|
1
|
4/6"
|
16
|
4/7"
|
5
|
5/6"
|
1
|
5/7"
|
16
|
5/8"
|
15
|
6/8"
|
32
|
6/9"
|
2
|
7/9"
|
10
|
8/10"
|
1
|
One thing that immediately stands out with MOV is the number of anomalous stats:
- Strongbox, 3/5"
- Greede, 4/5"
- Silence, 5/6"
- Vitriol and Decimate, 6/9"
- Dirge, 8/10"
Because this raw data is slightly hard to objectivize for comparison purposes (at least for someone of my mediocre statistical talents), I have further broken down the data into Base MOV:
3"
|
1
|
4"
|
22
|
5"
|
32
|
6"
|
34
|
7"
|
10
|
8"
|
1
|
The most common stat, by a significant margin, is 6/8". MOV 6 is shared by 34% of the players in the game. Despite this, MOV 6 slightly above the mean average (5.33). Only 11 players are faster than MOV 6 base (13 faster than 6/8"), whereas 55 players are MOV 5 base or slower.
Captains and Mascots
Captains are pretty evenly spread across the board. There is a good chunk in the average 5" MOV bracket, with 5 captains in the 4" MOV bracket and 5 captains in the 6" and 7" MOV bracket. Again, these numbers are not really representative of the true degree of mobility and are just general figures. Obulus and Smoke are both much faster than their low MOV indicates, while someone like Ox or Theron is relatively static compared to say, Blackheart.
Unlike with the TAC stat, the mascot MOV stats reflect the game as a whole quite well. We have a huge spread of numbers (as wide as possible) - Strongbox is the slowest model in the game, and Dirge is the fastest. Most of the mascots (9 out of 17) are centered in the game-median 6/8" bracket, with a base MOV median of 5.6". This shows that mascots in general are a bit quicker than the average player, especially when you count in the multiple innate movement buffs available to them (ie. Mother's Burrow, Tentacle's Tag Along, Dirge and Coin's Follow Up, Scum's Shadow Like, etc).
MOV stats - Guild by Guild
Mean average base MOV stats:
Brewers
|
Union
|
Alchemists
|
Hunters
|
Masons
|
Butchers
|
Fishermen
|
Morticians
|
Engineers
|
4.7
|
5.1
|
5.2
|
5.3
|
5.4
|
5.4
|
5.6
|
5.6
|
5.7
|
Some pretty surprising results here!
- Alchemists are apparently on the slower end of things! This shows the importance of considering other factors, like the prevalence of fast Union models being common inclusions in Midas teams, Vitriol's cover buffs, Midas' push/pull result on 2 hits, and Smoke's teleport skills. So while they are slow at base, I'd argue they are a pretty mobile team on the whole, at least comparable to Butchers.
- Brewers again demonstrating their crappy stats - by a significant margin the slowest guild on average. They do have some movement buffs available (ie. Spigot's heroic and Esters' chants), and Friday and Spigot are both remarkably fast strikers, but generally their big weakness is their lower mobility.
- Butchers are just a little above average, the fastest of the fighting guilds. They also have a couple of MOV buffs available to them (ie. Quick Foot, Smell Blood, Marked Target), bringing them a little further ahead of the other fighters. Not to mention Shank. Their mobility helps offset their relatively lower survivability for a fighting guild.
- Engineers are one of the biggest surprises of this analysis. The fastest base MOV team! Who would have thought? Part of this is that their Mascots and big guys are reasonably quick compared to their counterpart on other teams, and they have quick strikers. They do not particularly have a lot of really fast models, just consistently good MOV stats.
- Fishermen are the second (equal) fastest team. This isn't really a surprise, which players like Shark, Sakana, Salt, Siren and basically anyone else whose name starts with 's'. Their average is brought down a lot by their 4/6" 40mm base models though, and Greyscales' deceptively low MOV. All things considered, they are probably the most mobile team in the game if you play without the 'tanks'.
- Masons, square in the middle in the MOV department. Most of their players are in the 6/8" category, but nobody is faster than that. Mallet and Brick bring them down a bit, although both have threat extensions to bring them up a bit.
- Morticians, once again are showing that there stats are significantly better than one first expects. In fact, they have the second highest base MOV in the game, tied with Fishermen! Realistically, they are a bit slower than Fish given the lower number of MOV buffs. However their relative mobility is quite good, especially when you consider enemy repositions like Puppet Master, Lure or Voodoo Strings. Sickening. Their number is definitely boosted up by Dirge though.
- Union show up with a low base MOV result, mostly due to having many MOV 3/4 models skewing the average. More realistically, they are probably somewhere closer to the Masons in term of mobility.
- Finally, Hunters show up as pretty average statistically, once again. While not especially quick, they do have excellent situational movement tricks (Hearne's Nature's Blessing and Zarola's Midnight Offering, for example) but their main mobility advantage will be slowing down the enemy with tricks like terrain, snared and Gut & String.
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