Continuing
on my exploration of core stats across the game... via stats. Ironic, given
that I am pretty crap at processing numbers and would not really categorize
myself as the quantitative type. I apologize if I screwed up any numbers on the
way.
While
writing the Cornerstones series, it struck me that we (as in the Guild
Ball community) think of a model like Gutter as being pretty average stats
wise: 6/8" MOV (5/8" is probably a lot more common), TAC 5,
3/6" KICK, 4+/1, 14 boxes.
I don't
think this is quite accurate. I had a gut feeling that the 'average' stat like
is probably a non-existing value somewhere between 4+/1 and 3+/1. So I decided to
pull up the stats to check.
Results
Overall
numbers:
DEF/ARM
|
Players
|
4+ / 1
|
30
|
3+ / 1
|
23
|
5+ / 0
|
16
|
4+ / 0
|
13
|
3+ / 2
|
7
|
2+/ 1
|
4
|
2+ / 2
|
3
|
2+/ 0
|
2
|
2+ / 3
|
1
|
3+ / 0
|
1
|
4+ / 2
|
0
|
5+ / 1
|
0
|
6+ / 0
|
0
|
Given
that there are 100 effective players in the game (again, Compound counts twice
and this time Greede is included as a separate model), you can look at the
player numbers as percentages.
- While 4+/1 is the most common stat, it is not the "mean average". 4+/1 is actually slightly better than the mean average stat.
- Just under a third of players have a 4+/1 stat line, and just under a quarter have a 3+/1 stat line. Combined, these two stat lines make up 53% of the game.
- 5+/0 and 4+/0 (arguably both slightly better and slightly worse than 4+/1) combine for 29 players, the same as 4+/1.
- If you combined the four most common stat lines, you end up with over 80% of the stats in the game, leaving only 18 other players.
- The more unique stat lines
(4 stats amongst 7 players) all belong to "big guys" and are on
the lower end of the spectrum:
- 2+/0 (Boar and Stave)
- 3+/0 (Avarisse)
- 2+/2 (Brick, Colossus and Strongbox)
- 2+/3 (Wrecker) - The 2+/1 stat is also quite popular for "big guys": vKatalyst, Kraken, Fangtooth and Seenah.
- The remaining 7 players are the holders of the excellent 3+/2 stat, popular in Masons (Honour, Mallet, Tower) but scattered across 4 other guilds (Blackheart, vGraves, Stoker and Flask). These players are slightly vulnerable to character plays and high TAC charges but do very well in an isolated combat.
Lies, Damned Lies and Statistics - DEF + ARM
Another way
to picture this data is to add DEF + ARM. This is of course not entirely
accurate as DEF is preferable in certain situations, whereas ARM is preferable
in others, but as a general analysis tool it provides an interesting lens:
DEF/ARM
|
DEF+ARM
|
Players
|
|
4+/1
|
5
|
30
|
|
5+/0
|
5
|
16
|
|
3+/2
|
5
|
7
|
|
2+/3
|
5
|
1
|
5s =54
|
3+/1
|
4
|
23
|
|
4+/0
|
4
|
13
|
|
2+/2
|
4
|
3
|
4s =39
|
2+/1
|
3
|
4
|
|
3+/0
|
3
|
1
|
3s = 5
|
2+/0
|
2
|
2
|
2s = 2
|
The
majority of players (54) fall into the 5 category of 4+/1, 5+/0, 3+/2
and 2+/3. I think most would categorize these as equally good stat lines,
depending on the situation.
The next
large chunk (39) falls into the 4 category of 3+/1, 4+/0 and 2+/2.
Again, these stats are probably seen as roughly equivalent. 4+/0 might be seen
as slightly worse, but again almost all of these models have some kind of
defensive capability outside their stat line (a few examples here would be
Greyscales, Shank, Bonesaw, Snakeskin and Jaecar - Cosset and Meathook would
probably the 2 big exceptions to having survival traits) so on the whole it is
pretty good. The same can be said about 2+/2 (all 3 of these models have Tough
Hide).
The last
two groups of stats are the 3 and 2 category, 7 players in total.
Every player here has some kind of defensive tech (usually Tough Hide), except
vKatalyst and Boar. vKatalyst is a ticking time bomb that can be witnessed for extra VPs and,
well, Boar has Regenerate - the issue is Regenerate is pretty crap.
So on the
whole, the 3 and 2 category are not fantastic, but have other tools to make up
for it. Except Boar. Poor Boar.
In
summary, it's
difficult to isolate survivability down to a defensive stat line alone, given
that many models have abilities that boost them in some way (ie. Charmed [Male].
Melting Body, Tough Skin, Fear, Nimble...) as well as defensive
tricks like Unpredictable Movement or Clone, but at least it demonstrates that
4+/1 is in fact a slightly above a mean average stat line, and that Boar is a
sad panda.
Average DEF
Masons
|
Brewers
|
Engineers
|
Union
|
Butchers
|
Fishermen
|
Hunters
|
Alchemists
|
Morticians
|
3.2+
|
3.3+
|
3.6+
|
3.7+
|
3.7+
|
3.7+
|
3.8+
|
3.8+
|
3.9+
|
Average ARM
Morticians
|
Hunters
|
Butchers
|
Fishermen
|
Union
|
Alchemist
|
Brewers
|
Engineers
|
Masons
|
0.6
|
0.6
|
0.6
|
0.6
|
0.7
|
0.8
|
0.9
|
1
|
1.4
|
Defensive Stats by Guild
And for
your amusement, here are some pretty Excel sheet tables for each guild:
- Alchemists, if you remove vKatalyst, have remarkably decent stat lines for what was originally perceived as the squishiest team. They do lack tanky Tough Hide models and do not have a lot of consistent defensive tech (ie. more than 1 use) compared to most teams though, so rely quite a bit on their stats to survive compared to other teams.
- Brewers are quite tightly packed in the 3+/1 bracket with a few outliers, showing their tendency for generally mediocre base stats improved through multiple subtle buffs and character traits.
- Butchers are a pretty square in the middle for defensive stats. They are able to tank up certain players situationally thanks to some good flat stat buffs like Tough Skin or Swift Stance, but in the end lack the durability of the Brewers or Masons in a scrap.
- Engineers are on the upper side of average for resilience, relying on their decent stats and several durability character traits to allow them to live through combat long enough to do their thing.
- Fishermen are slightly below average in the survivability department, below average on stats alone, but have a lot of traits that help protect them.
- Masons, as most know by now, are on the lower end of an RNG stat like DEF but on the upper END of a reliable stat like ARM. They also have the only 3 ARM model in the game in Wrecker, which embodies them pretty well.
- Morticians, which was a bit of a shock to me, are surprisingly survivable *insert crappy undead joke here*. Their two big guys have pretty solid stats and excellent survival traits which pushes the team up quite a bit on average. The one notable exception to the team, as mentioned earlier, is the glass cannon that is Cosset.
- Both Hunters and Union are pretty well spread across the board and pretty representative of the game as whole I feel.
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