Ah, Tapper.
The loveable old soak with a massive weapon (oo-err) and a heart to match.
According to Flint (of Masons fame) he’ll pound you into the dirt on the pitch
but buy you a pint after the match. With a 2” reach, Commanding Aura and the
most “legendary” of heroic plays, who couldn’t love Tapper each and every game?
Well, as it turns out that’s me.
Tapper is
great, don’t get me wrong. He certainly has the ability to bring the pain on
anyone foolish enough to get within reach of his big pointy stick. He’s a super
solo with a generous handful of close-up team support. And that’s where his
weakness lies I think. I’ve started to turn away from Mr Tapper and have been
exploring Esters (ok, maybe I’ll stop trying to hold back the double entendres
and let them flow). I’ll offer a few words here about why I’ve turned from the
True path.
He’s slooooooow
Tapper jogs
onto the pitch with a basic speed of 4/7”. With a 2” reach that’s a total
threat range of 9”. Not too awful, but with a total of zero dodges on his
playbook that’s a static threat range of 9”. Yes, Spigot can increase this to a
respectable 11” but that requires Tapper to activate at least second (which
we’ll discuss below). His “Marked Target” Character play is of no use to him
personally either, as its range is too short unless he’s had his move reduced
(which we will certainly discuss
below).
He’s predictable
This static
threat range makes him guilty of one of the worst sins in this game. He is predictable. If he can’t get you within
swinging distance then he can’t hurt you, and can barely influence the turn at
all. He can’t lob a barrel or a flame jet. He can’t chain-grab an opponent nor
can he throw dirty knives at them. He has a one-track mind (don’t we all,
boys). I’ve found that this makes him both a priority for the opponents to
neuter, and that isn’t too difficult. Which brings us to…
He's a victim
“But Dave” I
hear you cry.
That’s
right, I can hear you.
“But Dave,
with 18 boxes, ARM 1 and Tough hide, how can he possibly be a victim?”
Well, fool, that’s not really
what I mean. He certainly can be
taken out if you aren’t careful and get him isolated but I have in mind a more
subtle kind of victim. Like the thuggish school bully being picked on by the
geeky kids who’ve had enough (think “Revenge of the nerds”) Tapper is public
enemy number one for the controlling teams out there and with DEF 3 he’s pretty
easy to hit with character plays.
Allow me to
list just some of the ways that other teams can ruin Tapper’s day in one
activation or less.
Heavy Burden/Gut&String/Caught in
a Net: You are now
0/3”. Enjoy that. Coupled with his virtual inability to influence a turn
outside of his melee threat range, these are real killers.
Puppet Master/Tidal Surge: Jog on backwards 4” you beardy
wierdo. You are now way out of range
to influence the turn.
Shutout: Commanding Aura activating last?
Whoop-dee-doo.
Blind: Not as bad as it was but a move of
2/5” triggered by a model 8” away is a kick in the goalies.
Tool |
Utter Tool |
If you think that those abilities sound a helluva lot like Alchemists, Morticians and Fishermen then welcome to the Christchurch meta. Sure, the above abilities can be used against anyone but the majority of other important players have either sufficient melee threat to get around them to some degree or an ability to reach out beyond their own melee threat range and influence the turn. This means that Tapper is going to activate early (if not first) in a turn to minimize the chances of one of the above happening to him. I find that this further enhances his predictability and means that if models can stay a safe distance from him the previous turn, hey won't accidentally wander into his threat before he activates.
So what does
all this mean? Well, against good old fashioned “honest” teams who’ll face you
in a straight fight (Brewers, Butchers, Union) then Tapper is likely a valuable
asset. But when facing the more sneaky, underhand, dirty, conniving no-good
teams (Alchemists, Morticians, Fish) of which New Zealand has plenty then we
may have a problem. Its possible that I just need to learn how to play better
but in the meantime Tapper will be sitting on the bench with a lovely cool
pint.
But where does that leave us?
Next
article: Man, I feel like a woman.
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