1. With the re-release of Season 1 cards with the Season 2 design (playbook and character plays on the front), Steamforged took the opportunity to issue a mini-errata addressing some of the leftover outliers from Season 1, namely Blind and Gutter:
- Blind has been changed from RNG 6, AoE 3, -4TAC/MOV to RNG 8, AoE -, -2 TAC/KICK/MOV
- Gutter's Chain Grab has been changed to 4" RNG, down from 6".
3. Along with a few rewording/clarifications of abilities with the card reprints, Ghast's Fear ability has been reworded to increase the cost of the ability by [1] influence (as opposed to previously, where you basically threw away 1 influence to do anything to him).
A result of this is that character plays which trigger Fear have their dice pool increased by one, effectively a Bonus Time! with influence rather than momentum.
4. And a stealth buff for Casket - Ghostly Visage is no longer once per turn.
5. Clarification re: takeouts as a result of pushing an enemy off the field. It works as you'd expect re: momentum, Loved Creature, Vengeance plot, etc.
6. Minor change to Lure (Siren, Cosset) that makes it a straight Jog (like Puppet Master) instead of a non-typed reposition at base move. This means you can Parting Blow the lured model, if you wished, it gets affected by terrain, etc.
There are also a couple of things in limbo, mostly about interactions between Ratchet and Pin Vice abilities.
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